I’m developing a simple indie game, and background music is a huge part of the atmosphere. I needed to loop a track seamlessly, but I didn’t want to deal with complex audio editing software. Online Audio Cutter https://audiocutter.online/ turned out to be the perfect solution. I uploaded my chosen song, and the waveform display helped me identify natural breakpoints for looping.
By carefully selecting the start and end points, and applying a short fade-in and fade-out, I managed to create a loop that sounds continuous in the game. The tool’s support for multiple formats was a lifesaver, as my game engine only accepts certain audio types. I also liked that I could use the tool on any device, so I wasn’t tied to my main workstation.
This approach saved me hours and allowed me to focus on other aspects of game development. If you’re working on a game and need background loops, I highly recommend trying Online Audio Cutter. Has anyone else used it for game audio? Any tips for making loops even smoother or integrating them into different engines?