With so many free-to-play games dominating the Indian market, monetization strategies have become creative. In-app purchases and ads seem standard now, but are there better ways to balance revenue generation with user satisfaction? What’s working well for developers in India?
top of page
Website Created by fabr with logo by Logined Guest and inspired by Requiem and Psych News. Support Friday Night Funkin' on Newgrounds and Itch.io All characters and original Friday Night Funkin' game material belong to The Funkin Crew
bottom of page
Agreed. It’s a delicate balance. I’ve seen players enjoy optional purchases in games like Clash Royale because they don’t feel forced. Ads work best when they’re non-intrusive, like rewarded videos. Subscription models could grow, especially for gamers who value seamless experiences without interruptions.
Great question! This article https://animationxpress.com/uncategorized/mobile-gaming-in-india-trends-and-popular-titles/ highlights trends like freemium models, where games are free but offer optional purchases. For example, games like BGMI monetize through skins and battle passes, while casual games rely on ads. Subscription models for ad-free experiences are also gaining traction. It’s all about offering choice without ruining gameplay.